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This immersive experience invites visitors to solve the disappearance of a fictitious witch and rescue her, all while exploring her magical house. Featuring both physical and digital elements, the project was created as part of a second-year magic-themed Experiential Design exhibition for one of my classes. Leading a team of four, I developed the concept, designed key elements, and helped bring this interactive mystery to life.
The process of creating this experience was:
- Research
- Concept Development
- Prototyping and Testing
- Creating
- Setting Up and Troubleshooting