The Experience
Visitors enter through a glowing tree into a witch’s house, where they uncover clues about her disappearance. Interactive elements, like enchanted objects and a torn spellbook, hint at a stolen ram’s horn and the culprit, Greave. Hoofprints and posters provide further evidence. A note directs visitors outside, where they discover the horn tied to a tree with a QR code. Scanning it triggers an AR experience, revealing the witch being freed. The experience blends physical exploration with digital storytelling for an immersive mystery.